Pick one of three hunters, then catch monsters, grow crops and make friends across a pixel-art MMO world. Spellborne plays in the browser and on...
Pick one of three hunters, then catch monsters, grow crops and make friends across a pixel-art MMO world. Spellborne plays in the browser and on...
Sandy Petersen's $DOOM memecoin hit $8.2 million in a day, lost 99%, and now its rescue team has quit. We looked at the public record to see where the money went.
The developer who tried to save the $DOOM memecoin has quit. On October 13, the X user @Befbunny wrote that “$DOOM was a rug pull that I tried to rescue from scratch,” and that “legal issues with Bethesda forced me to stop” [1]. That came three weeks after Kotaku reported Bethesda was sending legal counsel after DoomSol, the browser game built to promote the coin [2]. Doom designer Sandy Petersen spent the coin’s first week pushing it hard on X. Since then, most of the coverage has run on one word: rug. So we went to the blockchain to see where the money actually went. The answer is messier, and more interesting, than one word.
A quick note before we dig in. A blockchain shows what wallets did, not who owns them. Everything below comes from public records and from what people posted themselves, but there is a lot we cannot know for sure. We cannot tell who controls any of the wallets we mention, whether wallets that share funding belong to the same person, or whether every small payment went to a real player. We also do not know what anyone involved knew at the time, or who Bethesda’s lawyers contacted. Dollar figures are our estimates, based on prices when the money moved. Nobody named here has been charged with anything, and this article does not accuse anyone of wrongdoing. Our goal is to lay out what the public record shows so readers can judge it for themselves.

$DOOM launched on pump.fun on the evening of August 3, 2026 [3]. The pitch was simple. Play a version of Doom in your browser, climb the leaderboard, and win SOL, Solana’s main currency. Petersen, who designed many of the original Doom levels, was the face of it. That night he hosted an X Space and posted, “Looking forward to building the $DOOM community with everyone and will be here with you guys pushing!” [4]
Then he bought in on camera. “I just bought on @fomo,” he wrote, with a video of a $187 purchase [5]. Less than half an hour later came “Just dropped another $1000 on Doom” [6]. Hours after that, he told players to “Play now and earn SOL for free” [7]. When a crypto trader pointed out that Bethesda owns Doom, Petersen answered, “Doom’s open license makes it safe for me to use, but obviously anyone can send lawyers at any time for any reason, however specious” [8].
The hype worked, for about a day. On the afternoon of August 4, $DOOM hit a market cap of about $8.2 million [3]. That was the top. Today it sits near $58,000, down more than 99% [9].
| Date | Daily high | Daily close |
|---|---|---|
| Aug 3 | 1,898 | 402 |
| Aug 4 | 8,214 | 2,626 |
| Aug 5 | 3,864 | 1,487 |
| Aug 6 | 1,556 | 800 |
| Aug 7 | 927 | 662 |
| Aug 8 | 1,627 | 714 |
| Aug 9 | 836 | 449 |
| Aug 10 | 735 | 503 |
| Aug 11 | 674 | 437 |
| Aug 12 | 492 | 302 |
| Aug 13 | 346 | 288 |
| Aug 14 | 349 | 279 |
| Aug 15 | 423 | 284 |
| Aug 16 | 303 | 279 |
| Aug 17 | 333 | 239 |
| Aug 18 | 344 | 263 |
| Aug 19 | 345 | 271 |
| Aug 20 | 350 | 298 |
| Aug 21 | 331 | 275 |
| Aug 22 | 333 | 253 |
| Aug 23 | 299 | 288 |
| Aug 24 | 383 | 286 |
| Aug 25 | 327 | 267 |
| Aug 26 | 918 | 760 |
| Aug 27 | 931 | 627 |
| Aug 28 | 755 | 546 |
| Aug 29 | 574 | 437 |
| Aug 30 | 685 | 515 |
| Aug 31 | 1,275 | 831 |
| Sep 1 | 899 | 448 |
| Sep 2 | 540 | 368 |
| Sep 3 | 469 | 358 |
| Sep 4 | 487 | 309 |
| Sep 5 | 367 | 327 |
| Sep 6 | 351 | 298 |
| Sep 7 | 328 | 297 |
| Sep 8 | 331 | 239 |
| Sep 9 | 288 | 251 |
| Sep 10 | 269 | 233 |
| Sep 11 | 281 | 238 |
| Sep 12 | 268 | 238 |
| Sep 13 | 238 | 214 |
| Sep 14 | 236 | 221 |
| Sep 15 | 247 | 237 |
| Sep 16 | 275 | 271 |
| Sep 17 | 279 | 279 |
| Sep 18 | 428 | 287 |
| Sep 19 | 367 | 351 |
| Sep 20 | 355 | 319 |
| Sep 21 | 676 | 207 |
| Sep 22 | 252 | 167 |
| Sep 23 | 228 | 136 |
| Sep 24 | 151 | 140 |
| Sep 25 | 155 | 147 |
| Sep 26 | 149 | 136 |
| Sep 27 | 140 | 126 |
| Sep 28 | 127 | 88 |
| Sep 29 | 97 | 95 |
| Sep 30 | 96 | 91 |
| Oct 1 | 92 | 65 |
| Oct 2 | 68 | 59 |
| Oct 3 | 61 | 60 |
| Oct 4 | 61 | 59 |
| Oct 5 | 64 | 55 |
| Oct 6 | 56 | 53 |
| Oct 7 | 59 | 52 |
| Oct 8 | 57 | 50 |
| Oct 9 | 70 | 60 |
| Oct 10 | 62 | 61 |
| Oct 11 | 64 | 64 |
| Oct 12 | 66 | 61 |
| Oct 13 | 61 | 58 |
The biggest early winners were not fans. In the very same moment the coin was created, a group of linked wallets bought almost 30% of all the tokens for about $870 [10]. That kind of timing is very hard to pull off by chance, since most buyers only find a coin after it goes live. Minutes later, that stake was split up across 17 other wallets, which made it look like a crowd of separate buyers.
Then those wallets sold, and they sold fast. They took in about $189,000, and most of it came on launch night, before the coin ever hit its peak. The first sale landed less than a minute before Petersen posted his second launch video of the evening. The next morning, most of the group moved its money out within about seven minutes. Some of the wallets that paid for this group also paid for the wallet that launched the coin. That does not prove one person was behind all of it. It does show the launcher and the early sellers drew money from the same place.

That depends on what you mean. Kotaku wrote that “whoever created the coin pulled the rug,” linking to a single anonymous X post from August 4 [2] [11]. Polygon later said the rug pull happened “as early as Aug. 4” [12].
The classic rug pull, where the creator yanks out the money that lets people trade, never happened. The trading pool stayed locked [13]. The wallet that launched the coin never sold a single token either. It locked its 2% share until August 2027 [14]. Petersen’s son, Arthur, pointed this out on August 7: “the original owner of the token only had 2% of the first tokens, and it is locked up and not sold” [15]. He was right about that. But the launcher did not need to sell. The money left through the insiders who bought first, and through the fees.
Pump.fun pays a coin’s creator a share of the trading fees. $DOOM traded about $15.8 million on August 4 alone [9], so the launcher’s fee account filled up fast. Here is roughly where that money went:
The player rewards were the part Petersen talked about most. On August 5 he said “1978 players paid out which is all verifiable on-chain via the website which lists the TXs” [19]. Payments like that did go out, but they shrank fast, and they stopped on August 26. At our best estimate, the one unknown wallet got about seven times more than all of those small payments put together.
The $1,000 buy matters because of what the Petersens said about fees. The wallet that made it got its money from the coin’s launcher, right after the launcher collected a big batch of fees, and then bought exactly $999.92 of $DOOM [20]. We cannot see who holds that wallet’s keys. Its amounts and timing match Petersen’s posts, though, and its pump.fun profile now carries his X handle [21]. On August 5, Arthur wrote that “Sandy is getting the fees” and was “investing some of those fees into the doom coin himself” [22]. That fits what the chain shows. Three weeks later, Petersen told it differently: “I’m getting the fees (which I was not, before).” In the same post he said, “I don’t know much about crypto. I think I was an easy target” [23].

After two quiet weeks, a new team stepped in. On August 27, pump.fun moved the coin’s creator role to the same wallet that had made the $1,000 buy [24], and Arthur posted that the switch meant “Sandy gets 100% of the fees” [25]. On September 1, Petersen said he had “been taking in fees” and was “voluntarily and sizably reducing my share” [26].
The new team, led by @Befbunny, launched a beta at play.doomsol.io on August 31. It changed the deal. The game had been sold as free to earn, and now “To be eligible to earn rewards, you’ll need to be a holder of some $DOOM” [27]. On September 15, @Befbunny wrote, “I did not create DOOM. I stepped in after the original project was abandoned following what we believe was a rug involving roughly $2 – 3M” [28].
Then Bethesda showed up. Its spokesperson told Kotaku, “When there is a risk of confusion around affiliation or endorsement, we take appropriate steps to preserve that clarity” [2]. Bethesda did not tell Kotaku who the legal letter went to. The coin briefly jumped minutes after the story went live, then sank to new lows within a week [9].
Today, both doomsol.io addresses return a “not found” error from their web host, with a security certificate for the wrong site. That mismatch is why browsers warn people away. The rescue team is gone. Petersen has not posted about the game in over a month. And about 6,100 wallets are still holding $DOOM [29], now trading at a tiny fraction of its peak price.
Honestly, we wish this one had worked out. A free Doom game where good players could win a little crypto is a fun idea, and having one of the people who built the original levels involved made it even cooler. Crypto gaming could use more games people actually want to play, and Doom has been exactly that for over thirty years. We would have loved to see DoomSol grow into something like that, with real payouts, a clear story about who was running it, and the blessing of the people who own Doom. Instead, money problems and legal trouble buried it in about ten weeks. Maybe someone will get it right one day, with the license sorted out first. We would happily play it.
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