Welcome back to another Iragon changelog. This week we have made some changes to the melee combat. There are new sounds and new visual effects, and the swords now work slightly differently, more in line with the rest of the weapons in the game.
Welcome back to another Iragon changelog. In case you were wondering if we had forgotten about Mindee’s fans, we haven’t. We made sure to create a version of last week’s scene with Mindee as well. The scene is testable in the Experimental Hall through the “Mindee Camp Scene” portal in both TP and VR.
We also now have the Succubus boss fight available for testing in the Experimental Hall. You can find her through the “Boss Testing” portal.
Welcome back to another Iragon changelog. This week Erika, Darick, and Brianna face the dark elf leader Alathra in a final battle. Find out about Erika’s past and how the battle unfolds by testing this scene in the Experimental Hall. There you will find a portal called “Erika Boss Intro Scene” where you can test in both TP and VR. We hope you enjoy.
In this week’s scene, our characters get some rest by setting up camp. Darick and Brianna discuss their next move and where they’re headed. This is testable in the Experimental Hall in both TP and VR through the “Brianna Camp Scene” portal. We hope you like it.
Welcome back to another Iragon changelog. A new week calls for a new cutscene. Today it seems that the hero of our story will be Lexi. Throwing herself at the hands of harm just to protect Brianna, Lexi shows us how much her friendship with Brianna means.
We’ve also further improved the demon girl enemies by adding a ranged and alternate melee variant. We are also excited to announce that we are making the 2 new bosses, that we have been working on available for testing. Go check them out through the portal in the experimental hall and let us know what you think.
Lexi, Brianna, and Darick had a long and tiring fight with the voiceless leader. At the end of the fight, Lexi finds out the truth about what Brianna has been doing and that rubs her the wrong way.
We also completely redid the behavior of the Mage enemies. They now have an area of effect attack and will also try to run away from you if you get too close.
To top things off, we’re working on controller support and we’ve also finished translating everything up to a point past the currently playable levels.